Found something on tumblr. It's very accurate, so I wanted to post it here on dA. Feel free to reblog.~
10 Keys to leading Creative People
Tell them what to do, but not how to do it.
You can hold them accountable for the results, but don't force them to embrace a certain process.
If you want their input, you'll need to ask.
If you stop asking, they'll stop contributing.
If you ask, you better consider their input.
If you're not really going to use their input, it's better not to even ask.
Know that they'll be emotionally attached to what they create.
So, if you decide not to use their creation, you'll have to process that appropriately and not abruptly.
You need to give them a deadline, but it better be reasonable.
Creative people need room to dream and let their ideas percolate.
Don't try to motivate them with money, but they do want your praise.
They'll react when the extrinsic rewards are taken away, but they're really intrinsically motivated.
They'll get easily bored if they find themselves stuck in the routine.
They need the freedom to take on new challenges and opportunities and hate to get stuck in maintenace mode.
They deliver new ideas, but they dread the details.
To bring the best out of them, you need to protect them from the bureaucratic structure and administrative tasks.
They need a creative and participative environment.
Creative people need the fuel that other creative people generate.
You need to provide boundaries, but they need to experience freedom.
Boundaries force people to get creative. That's when the best ideas are generated. But if creative people ever feel restrained, at best they'll start to sulk and at worst they'll join another team.
Listening to: -
Reading: This Journal
Watching: Rise of the Guardians